It was released on 24 August 2018 for Microsoft Windows, PlayStation 4 and Xbox One.
#F1 2018 pc game drivers#
The game is based on the 2018 Formula One World Championship and includes all twenty-one circuits from the calendar and all twenty drivers and ten teams competing in the season. Tl dr - It would take too many resources from PC/console to try and do VR.F1 2018 is a racing video game and the tenth instalment in the Formula One video game franchise developed and published by Codemasters. And let's not forget that not everyone has the best GPUs available (1080-1080Ti). I highly doubt even 1080Ti would pull this off currently on Ultra. Now, take VR - resolution is just a bit higher, BUT the video has to be drawn twice. That's pretty decent result, but could be better. For example, on highest graphics possible even Nvidia GeForce 1080Ti gives *only* 160 FPS on average on 1080p. Graphics card gets a lot of work with Codemasters F1 games (hence the graphical bugs on console versions, for example), and most of the time graphics card is fully used (easy to check on PC).
#F1 2018 pc game plus#
F1 2015-2016-2017, meanwhile, are both CPU and GPU dependent - CPU for all calculations, and GPU for showing a lot of details for that immersion - and I'm talking A LOT of details, even small ones (moving people in pits, moving crowd, flags, moving trees, pitboards, various 3D models, plus high-quality textures and stuff). Codemasters F1 games use their own gam engine, also known as EGO game engine - since 2015 the game uses an updated version of that game engine, which is being constantly improved still.Įvery game engine works differently with the resources they get - for example, rFactor (2) or Assetto Corsa don't require a good GPU since they're mostly CPU-bound, they don't have THAT many details to show on the screen at once, so they can have VR since they're not really giving Graphics card a lot of work. The only racing games I know which have VR but are not based on gMotor are PCars series. Welcome to the game development - every game uses different "base" code, so it's nothing like "oh but it's in older game".ĪCorsa IIRC was based off gMotor game engine originally (engine of rFactor), currently - probably some custom made game engine, not sure Raceroom is also based off gMotor game engine if I'm correct. How is it that a Assetto has VR and its 4 years old ? what about Raceroom just got VR and it 5 years old ? I'm sure they can put it in F1 2018 if they want to. I have to imagine regular players would throw a fit if they have to play in an off-centered or out of proportion Tcam or cockpit view that we cant fully adjust to fix. Just the range of a couple of clicks it does have isnt going to really help.
#F1 2018 pc game full#
I point that out because those games have a full range of camera adjustments allowing regular TV players to easily fix those issues adding VR causes and these F1 games do not have full range adjustments or USB keyboard support for camera adjustments. Thats why most of the cars in pcars 2 and AC are not totally centered on a tv screen if you really look at them and why GT has just one separate special mode for VR with very limited VR gameplay in it. Which means it will cause things like camera views to not be totally centered on a tv screen, dashes and steering wheels sometimes wont line up properly from one side of the car to the other and things like that for TV players. Adding VR to the game effects how the cars are modeled and look in the normal camera views also. With consoles involved, Its not just a matter of adding VR to a racing game. Unless the process of adding that in has changed lately.